* 객체 지향 프로그래밍 언어 사용의 출중한 역량
* 설계, 객체 지향 프로그래밍, 디자인 패턴, 게임 디자인 원칙
* 좋은 커뮤니케이션 스킬, 기술적 & 문제 해결 능력
* 데드라인을 지키는 입증된 능력으로 조직됨
* 게임 개발에 열정적인 팀을 위한 지원. 도구, 시스템, 방법론에 대한 열정.
* 팀으로서 긍정적이며 동기 부여가 높고 인성을 갖추어야 함.
* 다중 작업 및 스케줄 변경에 있어 우선순위 기반으로 작업할 수 있는 능력.
* 품질에 대한 감각, 피드백/피병할 수 있는 자
* 설계할 수 있는자, 엔지니어, 깔끔하고 간결한 APIs 구현 능력
* 중/대기업 개발팀에서 개발한 경험
* 게임 상용화 또는 응용프로그램을 출시하는데 있어 필수 멤버였던 경험.
- Develop and implement gameplay systems in a multiplayer environment.
- Implement game features and integrate engine features as needed to support desired gameplay
- Provide hooks between low-level technology and game-level systems
- Design algorithms that provide the desired gameplay results within real-time performance and memory budgets.
- Analyze and refactor code to optimize performance.
- Evaluate and communicate the potential impact of code changes
- Suggest solutions to maximize features and fulfil design desires
- Provide regular updates on technology risks and obstacles to designers, leads, and producers.
- Test, debug and document code
- Mentor junior engineers
Qualifications/Requirements:- Bachelor’s degree in Computer Science, Math, Engineering or related area
- Minimum of 5 years game industry experience with 2 shipped titles
- Demonstrated proficiency in C++
- Experience with the Unity 3D Engine preferred
- Perforce and Jira experience
- Basic 3D Math
- Console programming experience (Xbox 360, PS3, Xbox ONE, or PS4)
- Experience with implementing network gameplay, AI, or physics
- Capable of working with and creating game scripting systems
- Practice developing in a Scrum or Agile development environment
- Strong understanding of the coding process, standards and methodologies
- Adept at working with game designers and artists to implement gameplay features
- Ability to judge feature quality in relation to other current competing games
- Excellent analysis, problem solving, and rapid deployment of effective solutions
- Ability to prioritize, plan, and organize work
- Must be an effective communicator, both verbally and written
- Positive attitude, strong work ethic, and the ability to work in a highly collaborative team environment
- Passion and enthusiasm for video games
- Must be fluent in English; bi-lingual (French) a bonus
- National and/or international travel may be required
- Work with a small and talented team to develop scalable, highly performant platform services
- Implement new features and services to support the needs of multiple teams
- Coordinate with embedded and external teams, create relationships and assist with shared initiatives
- Participate in the ongoing effort to improve our platform infrastructure, with the goal of achieving ever increasing service availability
- Perform research to acquire new knowledge necessary to perform assigned tasks and maintain a process of technological evolution
- Develop unit and integration test code to validate service reliability
- Mentor and educate more junior engineers on the team
- A degree in computer science, or a related field
- A minimum of 5 years of relevant work experience
- Ability to work in a collaborative environment
- Excellent communication skills
- Advanced understanding of C++
- Prior development work on distributed systems and client/server architectures
- Strong data-structure, logic, and algorithm skills
- Knowledge of network and server security issues
- Experience with performance analysis and code optimization
- Experience with protocol and API design
- Database development experience (MySQL, Oracle, Cassandra, etc.)
- Self-motivated and able to break down complex tasks
- A desire to help make the service the best that it can be for our players
- Proficient in at least one scripting language such as Python
- Linux development experience (server applications, gdb debugging, etc.)
- Experience with cloud/virtualization/containerization technologies and infrastructure
- Enthusiastic about supporting a live service
- Familiarity with Blizzard Entertainment games and features, at least at a casual player level