Predicting the future tends to be a waste of time and resources. It is better to take a breadth-first approach and get the basics right. Then, let the details emerge and plan on regular refactoring to keep the architecture healthy.
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Task in UnrealEngine
https://www.youtube.com/watch?v=1lBadANnJaw
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Unity released very good FPS example for people and I decided to analysis how they make this. Personally I wanted to show you how I analys...
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When we use DrawDebugSphere function for debugging, it is working well but when you are trying to use it in anim node's function it will...
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If you press a key 'L' in the jupyter notebook then you can see the line number in the editor.
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