My input data was missed in my custom AnimNode and find out that I missed a call function.
GetEvaluateGraphExposedInputs().Execute(Context);
What GetEvaluateGraphExposedInputs().Execute(Context) does is copy all the input data into AnimNode. (That's why there is some cost...)
If you look at the AnimNodeBase.cpp and line 675 there are function FExposedValueHandler::Execute function.
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