Implement blink was really easy.
// tracer blink.
if (isGrounded
&& m_InputHandler.GetTracerBlink())
{
characterVelocity *= 10;
// make blink effect
GameObject obj = GameObject.Instantiate(trailPrefab,
transform.position, Quaternion.identity);
obj.GetComponent<VFX_Trail>().SetFollowObject(gameObject, 0.7f);
}
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I added portal, weapon tuning, new blink skills and tried to play this game to make it look fun.
That is it! I hope you enjoyed this series of article. :)
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