Predicting the future tends to be a waste of time and resources. It is better to take a breadth-first approach and get the basics right. Then, let the details emerge and plan on regular refactoring to keep the architecture healthy.
Friday, April 8, 2022
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Task in UnrealEngine
https://www.youtube.com/watch?v=1lBadANnJaw
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Unity released very good FPS example for people and I decided to analysis how they make this. Personally I wanted to show you how I analys...
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NSObjectCRuntime.h에서 오류가 나올 때 십중팔구 cpp파일의 속성을 objective c++로 설정하지 않아서 생기는 문제이다. 끝.
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Class: ProjectileBase As you can see, ProjectileStandard has a member of ProjectileBase. ProjectileBase has a UnityAction variable, wh...