Sequence : Executes all the command until it finds a fail.
Wednesday, May 20, 2020
Tuesday, May 12, 2020
Data compression needs!
Many people are not interested about the data compression but it is important!
Recently I'm working on a project which is using GLTF and there is a library 'draco' but it seems animation data compression feature is a little bit missing as expected.
If the model has really big animations then size of the model will be big. This is not acceptable in some cases where passing the model data via network and so on.
I hope someone should be working on this issue ASAP! then you will get a credit!
Recently I'm working on a project which is using GLTF and there is a library 'draco' but it seems animation data compression feature is a little bit missing as expected.
If the model has really big animations then size of the model will be big. This is not acceptable in some cases where passing the model data via network and so on.
I hope someone should be working on this issue ASAP! then you will get a credit!
Thursday, May 7, 2020
Logarithmic Depth Buffer
If your model is big then you should use logarithmic depth buffer like down below
renderer = new THREE.WebGLRenderer( { antialias: true, logarithmicDepthBuffer: true } );
or just scale down the models. :)
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