Many people are not interested about the data compression but it is important!
Recently I'm working on a project which is using GLTF and there is a library 'draco' but it seems animation data compression feature is a little bit missing as expected.
If the model has really big animations then size of the model will be big. This is not acceptable in some cases where passing the model data via network and so on.
I hope someone should be working on this issue ASAP! then you will get a credit!
Showing posts with label gltf. Show all posts
Showing posts with label gltf. Show all posts
Tuesday, May 12, 2020
Thursday, May 7, 2020
Logarithmic Depth Buffer
If your model is big then you should use logarithmic depth buffer like down below
renderer = new THREE.WebGLRenderer( { antialias: true, logarithmicDepthBuffer: true } );
or just scale down the models. :)
Tuesday, April 28, 2020
Wednesday, January 22, 2020
GLTF file format for google's ARCore
For now there are few maya exporter for GLTF. I tested 3 maya exporter and only one exporter works great for google viewer.
http://arvr.google.com/scene-viewer-preview
Above link is google viewer and you can drag gltf file(include textures, bin and so on)
The exporter that I used is
https://doc.babylonjs.com/resources/maya
Unfortunately using controller for animation was not working.
http://arvr.google.com/scene-viewer-preview
Above link is google viewer and you can drag gltf file(include textures, bin and so on)
The exporter that I used is
https://doc.babylonjs.com/resources/maya
Unfortunately using controller for animation was not working.
Subscribe to:
Posts (Atom)
Task in UnrealEngine
https://www.youtube.com/watch?v=1lBadANnJaw
-
Unity released very good FPS example for people and I decided to analysis how they make this. Personally I wanted to show you how I analys...
-
Because nature of rotation angle, when we interpolate angles we could have some problems. For instance we have angle A0 and A1. A0 is -...
-
http://rogerdudler.github.com/git-guide/index.ko.html
