Showing posts with label line of sight. Show all posts
Showing posts with label line of sight. Show all posts

Monday, March 2, 2020

Visibility in Unity

There are different ways to implement visibility such as generating polygons and ray tracing. The implementation I used here is using Ray Marching.



Task in UnrealEngine

 https://www.youtube.com/watch?v=1lBadANnJaw