Showing posts with label webgl. Show all posts
Showing posts with label webgl. Show all posts
Thursday, May 7, 2020
Logarithmic Depth Buffer
If your model is big then you should use logarithmic depth buffer like down below
renderer = new THREE.WebGLRenderer( { antialias: true, logarithmicDepthBuffer: true } );
or just scale down the models. :)
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Task in UnrealEngine
https://www.youtube.com/watch?v=1lBadANnJaw
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