Showing posts with label webgl. Show all posts
Showing posts with label webgl. Show all posts

Thursday, May 7, 2020

Logarithmic Depth Buffer


If your model is big then you should use logarithmic depth buffer like down below

renderer = new THREE.WebGLRenderer( { antialias: true, logarithmicDepthBuffer: true } );

or just scale down the models. :)


Task in UnrealEngine

 https://www.youtube.com/watch?v=1lBadANnJaw