Many people are not interested about the data compression but it is important!
Recently I'm working on a project which is using GLTF and there is a library 'draco' but it seems animation data compression feature is a little bit missing as expected.
If the model has really big animations then size of the model will be big. This is not acceptable in some cases where passing the model data via network and so on.
I hope someone should be working on this issue ASAP! then you will get a credit!
Showing posts with label feature. Show all posts
Showing posts with label feature. Show all posts
Tuesday, May 12, 2020
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Task in UnrealEngine
https://www.youtube.com/watch?v=1lBadANnJaw
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Unity released very good FPS example for people and I decided to analysis how they make this. Personally I wanted to show you how I analys...
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Because nature of rotation angle, when we interpolate angles we could have some problems. For instance we have angle A0 and A1. A0 is -...
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For instance I have 45 degree rotation quaternion p. and if I take p ^ (1/3) then I'll get 15 degree rotation quaternion. This is geomet...