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Showing posts with label platform. Show all posts
Showing posts with label platform. Show all posts
Wednesday, February 5, 2014
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Task in UnrealEngine
https://www.youtube.com/watch?v=1lBadANnJaw
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Unity released very good FPS example for people and I decided to analysis how they make this. Personally I wanted to show you how I analys...
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Because nature of rotation angle, when we interpolate angles we could have some problems. For instance we have angle A0 and A1. A0 is -...
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For instance I have 45 degree rotation quaternion p. and if I take p ^ (1/3) then I'll get 15 degree rotation quaternion. This is geomet...
