Recently I'm implementing a motion matching animation tech. I think use correct animation data is more important than the algorithm (of course!)
Showing posts with label unreal engine 4. Show all posts
Showing posts with label unreal engine 4. Show all posts
Thursday, December 19, 2019
Sunday, November 17, 2019
Blueprint is for decision making and c++ is for implementation detail.
Long time ago, I created a tool that is allow you to create a FSM visually.
<PAI Design Tool. I created it long time ago. more detail http://www.thisisgame.com/webzine/series/nboard/212/?series=99&n=57612 my article here.>
On PAI, game designer focus on the decision making and programmer(me) focus on the implementation detail.
When I use blueprint and c++ in unreal engine 4, I have same feeling now.
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Task in UnrealEngine
https://www.youtube.com/watch?v=1lBadANnJaw
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Unity released very good FPS example for people and I decided to analysis how they make this. Personally I wanted to show you how I analys...
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Because nature of rotation angle, when we interpolate angles we could have some problems. For instance we have angle A0 and A1. A0 is -...
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http://rogerdudler.github.com/git-guide/index.ko.html
