Showing posts with label unreal engine 4. Show all posts
Showing posts with label unreal engine 4. Show all posts

Thursday, December 19, 2019

Motion Matching prototype

Recently I'm implementing a motion matching animation tech. I think use correct animation data is more important than the algorithm (of course!) 


Sunday, November 17, 2019

Blueprint is for decision making and c++ is for implementation detail.

Long time ago, I created a tool that is allow you to create a FSM visually. 

<PAI Design Tool. I created it long time ago. more detail http://www.thisisgame.com/webzine/series/nboard/212/?series=99&n=57612 my article here.>

On PAI, game designer focus on the decision making and programmer(me) focus on the implementation detail.

When I use blueprint and c++ in unreal engine 4, I have same feeling now.

Task in UnrealEngine

 https://www.youtube.com/watch?v=1lBadANnJaw