There are two versions of implementation of DrawDebugCone.
One it takes two angles in radians and other one takes degrees. OTL
There are two versions of implementation of DrawDebugCone.
One it takes two angles in radians and other one takes degrees. OTL
mov ax, 3
which mean move a number 3 into ax register. This is an intel assembler order.
Other assembler use opposite order for instance
mov 3, ax
which is exactly same meanning like shown above.
1. Try lock
try it only once
2. Spin lock
try forever until it acquires the lock
3. Timeout lock
try it for up to some period of time
UGameplayStatics, Static class with useful gameplay utility functions
https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/AssetNaming/
#lang racket
; implement add without + operator
(define add
(λ (n m)
(cond
((zero? m) n)
(else (add1
(add n (sub1
m)))))))
One thing I want to notice is that add1 and sub1 are not what I defined myself.
#lang racket
; define a constant
(define myval 3.14)
; function without param
(define myfunc
(λ ()
(+ 3 4)))
; call function
(myfunc)
; function with param(which is one formal)
(define myfunc-mul-two
(λ (x)
(* 2 x)))
(myfunc-mul-two 4)
; outer function calls inner function
(define double-result-of-f
(λ (f)
(λ (z)
(* 2 (f z)))))
(define add3
(λ (x)
(+ 3 x)))
((double-result-of-f add3) 4)
https://www.youtube.com/watch?v=1lBadANnJaw