https://www.youtube.com/watch?v=1lBadANnJaw
Kiyoung Moon
Saturday, August 10, 2024
Monday, December 11, 2023
One Frame Animation
SkeletalMesh->bPauseAnims = true;
UAnimSingleNodeInstance* Inst = Cast<UAnimSingleNodeInstance>(AnimInstance);
if ( Inst )
{
Inst->SetPosition(AnimTime);
}
Wednesday, November 22, 2023
Compile MD5 using openssl on linux
cc digestMD5.c -o digestMd5 -L/usr/openssl/lib64 -lssl -lcrypto -ldl
I installed openssl into /usr/openssl
Or openssl is located in /opt/openssl
Sunday, September 24, 2023
Wednesday, September 13, 2023
Baseball terms
심판 - Umpire
투수 - Pitcher
포수 - Catcher
타자 - Batter
지명타자 - Designated hitter
1루수 - First baseman
2루수 - Second baseman
3루수 - Third baseman
유격수 - Shortstop
좌익수 - Left fielder
중견수 - Center fielder
우익수 - Right fielder
중간계투/구원투수 - Bullpen pitcher
마무리투수 - Closer
주자 - Runner
눈치채셨겠지만
1루는 First base
2루는 Second base
3루는 Third base 입니다.
공을던지다 - Pitch the ball
공을 치다 - Hit the ball
파울 - foul ball
1루타 - single
2루타 - double
3루타 - triple
내야안타 - infield hit
홈런 - homerun
만루홈런 - grand slam
도루 - Stolen base
볼넷 - base on balls
삼진 - Strike out
직구 - Fast ball
변화구 - Breaking ball
내야 땅볼 - Ground out
직선타구 - Line drive
뜬공 - Fly ball
견제구 - Pick-off throw
땅볼 - Ground ball
Monday, August 28, 2023
Thursday, August 24, 2023
Collision detection : Circle vs Rectangle
detection only
int CheckHit( F_RECT *prcRect1, F_CIRCLE *pcrCircle2 )
{
int nResult = false;
float ar;
if ( ( pcrCircle2->x > prcRect1->fLeft - pcrCircle2->r ) &&
( pcrCircle2->x < prcRect1->fRight + pcrCircle2->r ) &&
( pcrCircle2->y > prcRect1->fTop - pcrCircle2->r ) &&
( pcrCircle2->y < prcRect1->fBottom + pcrCircle2->r ) )
{
nResult = true;
ar = pcrCircle2->r;
if ( pcrCircle2->x < prcRect1->fLeft ) {
if ( ( pcrCircle2->y < prcRect1->fTop ) )
{
if ( ( DistanceSqr( prcRect1->fLeft, prcRect1->fTop,
pcrCircle2->x, pcrCircle2->y ) >= ar * ar ) ) {
nResult = false;
}
}
else {
if ( ( pcrCircle2->y > prcRect1->fBottom ) )
{
if ( ( DistanceSqr( prcRect1->fLeft, prcRect1->fBottom,
pcrCircle2->x, pcrCircle2->y ) >= ar * ar ) ) {
nResult = false;
}
}
}
}
else {
if ( pcrCircle2->x > prcRect1->fRight ) {
if ( ( pcrCircle2->y < prcRect1->fTop ) )
{
if ( ( DistanceSqr( prcRect1->fRight, prcRect1->fTop,
pcrCircle2->x, pcrCircle2->y ) >= ar * ar ) ) {
nResult = false;
}
}
else {
if ( ( pcrCircle2->y > prcRect1->fBottom ) )
{
if ( ( DistanceSqr( prcRect1->fRight, prcRect1->fBottom,
pcrCircle2->x, pcrCircle2->y ) >= ar * ar ) ) {
nResult = false;
}
}
}
}
}
}
return nResult;
}
Task in UnrealEngine
https://www.youtube.com/watch?v=1lBadANnJaw
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Unity released very good FPS example for people and I decided to analysis how they make this. Personally I wanted to show you how I analys...
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When we use DrawDebugSphere function for debugging, it is working well but when you are trying to use it in anim node's function it will...
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Class: ProjectileBase As you can see, ProjectileStandard has a member of ProjectileBase. ProjectileBase has a UnityAction variable, wh...