Kiyoung Moon
Monday, December 11, 2023
One Frame Animation
SkeletalMesh->PlayAnimation(MyAnim, false);
SkeletalMesh->bPauseAnims = true;
UAnimSingleNodeInstance* Inst = Cast<UAnimSingleNodeInstance>(AnimInstance);
if ( Inst )
{
Inst->SetPosition(AnimTime);
}
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