Thursday, May 7, 2020

Logarithmic Depth Buffer


If your model is big then you should use logarithmic depth buffer like down below

renderer = new THREE.WebGLRenderer( { antialias: true, logarithmicDepthBuffer: true } );

or just scale down the models. :)


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Task in UnrealEngine

 https://www.youtube.com/watch?v=1lBadANnJaw